Wonderground · Active Character

Unnamed Character

Bring in a Life Ledger, then carry that story into play.

CharacterLevel 1
ProfessionRank 1
GrantCraft Grant
ArcIn motion
Open full progression ↗

Character changes save automatically.

Guided character generation

Build the level-one sheet

Draft01

Confirm the Ledger. The sheet does the arithmetic.

Profession, Origin, and Grant are brought forward from the Life Ledger whenever possible. Confirm their level-one mechanics, make the remaining play choices, and generate the sheet.

Read the Core Rules ↗
01

Confirm what the Ledger established

Profession

Hit Die
d12
Feature ability
Strength
Saving throws
Strength and Constitution

Drive and Grit: As a bonus action, enter a Drive for 1 minute, proficiency-bonus times per long rest. While driven, gain advantage on Strength checks and saves and add a Drive Die to one melee damage roll each turn. The die is d4 at ranks 1-4, d6 at 5-8, and d8 at 9-12. Maximum hit points increase by 2 for each Breaker rank.

02

Confirm where ordinary life taught you its rules

Origin & community

Build a community with the same mechanical footprint as the listed origins.

Origin feature

Origin supplies: Ordinary clothing, work and travel supplies, and five days of rations

03

Assign the six familiar scores

Abilities & aptitudes

15 · 14 · 13 · 12 · 10 · 8
04

What practice made reliable

Profession training

2 / 2trained skills chosen
05

What you carry into danger

Armor, weapons & equipment

Maximum force with a heavy tool made battle-ready.

Primary weapon
Backup weapon
06

The power conveyed by the Deal

Grant

Not yet written
Craft foundation

Build one impossible instrument governed by a narrow Design Scope.

The Deal explains who conveyed the Grant and what you promised. The Classification explains how its power behaves. Neither changes the Promise or completes the character’s arc.

Grant AbilityIntelligenceCraft attack +2 · save DC 10
Active Device1 maintainedBuild or refit during a short or long rest
Grant Charge1 chargeRecovers after a short or long rest
Starting knowledge3 SchematicsInstall one after each long rest
01

Author the Design Scope

The Scope is a narrow supernatural engineering discipline unique to this character. Name its permission and its prohibition.

Open three reference models

Examples only: These show the intended width of a Scope. They are not selectable packages or finished player options.

Handsy Eddie, Maker and prosthetics specialistHand-Shaped Force Projection

Project grasping, striking, restraining, and sheltering force in the shape of hands.

Boundary: The device creates only hand-shaped force. It cannot form weapons, independent creatures, solid walls, or effects that do not resemble a hand's grasp, shove, hold, or protection.
A Pursuer who reads routes through color, glare, and afterimageVisible-Light Spectrum Instrumentation

Record, trace, expose, and intensify information carried by visible light.

Boundary: The device works only with ordinary visible light. It does not detect heat, sound, thoughts, magic, or anything that no visible light reached. Total darkness and opaque cover remain real barriers.
Marl 'Ballast' Cade, Breaker and heavy salvage handRelative Weight and Load Distribution

Move burden between bodies, surfaces, and supports without creating or destroying mass.

Boundary: The device changes relative burden and how a load is carried. It does not create mass, erase gravity, levitate indefinitely, crush from a distance without a listed effect, or alter anything beyond its stated range.
02

Write the Core Systems

The Core Function handles a narrow practical task. The Core Expression is the repeatable action, reaction, or stance that establishes the Grant in play. Neither spends a Charge.

Core FunctionAt will

A reliable utility expression that solves one focused kind of practical problem.

Core ExpressionAt will

A repeatable level-one expression comparable to a cantrip, basic attack, defense, or stance.

03

Create three Rank I Schematics

Write three different devices within the same Scope. Each should be comparable to one focused level-one spell or class feature. You know all three and install one after each long rest.

Rank I · Schematic 1
Rank I · Schematic 2
Rank I · Schematic 3
04

Describe the Active Device

The housing can change. The Scope cannot.