Ability checks
Use the ability that matches the approach. Add proficiency when a trained skill, tool, weapon, save, or feature applies.
Steps 06–07 · Player quickstart
Use this page during the first session. The character sheet contains your exceptions; these are the shared rules underneath them.
The GM tells you whether it happens, needs a roll, costs something, or exposes a danger. The rules resolve uncertainty; they do not limit what you may attempt.
The basic roll
Use the ability that matches the approach. Add proficiency when a trained skill, tool, weapon, save, or feature applies.
Roll two d20s and keep the higher. With disadvantage, keep the lower. If both apply, roll normally.
Explain how you assist. When your help could meaningfully change the attempt, the acting character usually gains advantage.
An engagement turn
Move up to your Speed. On a grid, every square is five feet. You may split movement around other actions.
Attack, Dash, Disengage, Dodge, Help, Hide, Ready, Search, Use an Object, activate an Action feature, or attempt another reasonable task.
Use one only when a feature, Grant, or circumstance specifically gives you a bonus action.
Use one between the start of your turn and the start of your next turn when its trigger occurs.
Harm, recovery, and resources
Damage reduces current HP. Temporary HP are lost first and do not stack. Healing cannot raise you above maximum HP.
You fall unconscious and begin death saves at the start of your turns: 10 or higher succeeds. Three successes stabilize you; three failures kill you.
Spend one or more Hit Dice, adding Constitution to each die, to recover HP. Features refresh only when their rules say so.
Restore all HP, regain spent Hit Dice equal to at least half your maximum, and restore resources marked “long rest,” including level-one Grant uses.
Drive, Quarry, Precision, Supply, Influence, Treatment, Analysis, and other Profession resources follow the feature on your sheet.
Your Deal explains who granted the power and why. The Grant card controls its action, range, effect, uses, duration, save, and recovery.
When you do not see a button for it
A completed concept
Use her as a model for scope and specificity, not as a required template.
Her playable hook
“I know where people went. The frightening part is learning whether they meant to go.”
Tamsin can pursue a target without magic through Quarry, Investigation, Perception, Stealth, route knowledge, and patient observation. Marked Route can reinforce that work or function independently when ordinary tracking fails.
Build someone different →Opening engagement · level one
At midnight, a courier collapses outside the crew’s meeting place carrying an eviction order for a tenement erased from every city map eleven years ago. The address has reappeared for one hour. A child is still inside. A Quiet Firm recovery team is already on its way.
Get inside. Find the child. Decide who owns the door before the hour expires.
Ready for engagement
Open the generated character, keep this reference available, and let the first impossible problem introduce the rest of the city.